Riekanoy
Level 19Attacks
Abilities
A riekanoy's swaying motions propel it into the fray with grace. While a riekanoy can act and isn't Immobilized, it can roll Performance for initiative.
Riekanoy is under the effects of 9th-rank Water Walk at all times.
The riekanoy sways in a compelling fashion. Each non-fey creature within a 300-foot area that can see the riekanoy must attempt a DC 38 will save. The effect lasts for 1 round, but if the riekanoy uses Beckoning Dance again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Dance, that creature is temporarily immune for 24 hours.
Success The creature is unaffected.
Failure The creature is Fascinated and mus
(3d10+12)[bludgeoning], DC 41 fortitude
A riekanoy can have up to eight creatures Grabbed within their hair at a time.
The riekanoy attempts an Acrobatics check against each Grabbed creature's Reflex DC. The riekanoy moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its hair.