Rift Chameleon
Level 3Attacks
Abilities
The rift chameleon's innards exist partially on the Ethereal Plane, allowing it to swallow any number of creatures, even ones larger than itself. Creatures that Escape or cut themselves free from the chameleon's stomach reappear in the Universe adjacent to the rift chameleon's position. Creatures cannot escape from the rift chameleon's gullet using teleportation effects unless those effects can also cross planar boundaries.
Frequency once per round
Effect The rift chameleon Strides twice. During this movement, it flits quickly between the Universe and the Ethereal Plane, gaining resistance 5 to physical damage.
A rift chameleon can Hide, even if it doesn't have cover, but it cannot be Concealed from creatures on the Ethereal Plane.
Large, (1d12+2)[bludgeoning], Rupture 10
Any creature hit by the rift chameleon's tongue is pulled adjacent to the chameleon. The creature is Off-Guard to the next Strike the rift chameleon makes against it this round.
Rift chameleons are best known for their unsettling ability to swallow creatures significantly larger than themselves, thanks to a digestive tract that connects to its own pocket of the Ethereal Plane. When two or more rift chameleons remain in proximity for extended periods of time, their partially extradimensional nature begins to subtly warp the surrounding terrain. Direction and distance become confused to all but the lizards, making it easy for locals to get lost in places they once thought familiar.