Riftweasel

Level 19
Creature· beastRareMediumRemaster
AC
44
HP
355
Speed
30 ft.
Perception
+34
Fort
+30
Ref
+34
Will
+32
Immunities disease, poison
Languages chthonian
Senses darkvision, scent 120 ft., tremorsense 60 ft.
Skills athletics +37, stealth +36, acrobatics +34, intimidation +34, nature +34
Other Speeds burrow 20 ft., fly 30 ft.
Recall Knowledge DC 44 (nature, religion)

Attacks

Melee Jaws +35 (unarmed), Damage 4d10+15 piercing plus 2d6 bleed

Abilities

Lithe

A riftweasel can fit through tight spaces as if it were a Tiny creature. When Squeezing, it moves at its full speed.

Tenacious Grip

Trigger A creature Escapes from the riftweasel's grapple


Effect The riftweasel twists its body to maintain its grasp, and attempts to Grapple the target before they can actually escape. It takes a –5 circumstance penalty to this attempt.

Burst from the Dead

Requirements The riftweasel is inside of a carcass


Effect The riftweasel emerges in a gory burst from the carcass, appearing in any space adjacent to the remains. As it bursts out, it shrieks and splatters decay all about it; the riftweasel attempts to Demoralize an observed creature. The riftweasel doesn't take any penalty to this check for not speaking during the attempt, and if it critically succeeds, the target is also Sickened 1 by fragments of gore and putrescence splattered onto it

Carrion Eater

The riftweasel consumes flesh from an adjacent dead creature and regains 10d6 healing Hit Points. It can regain Hit Points from any given corpse only once.

Hide in Carcass

The riftweasel Burrows into the carcass of a Large or larger adjacent creature, then Hides. As long as it remains inside a carcass, it can sense the surrounding area via tremorsense, and gains greater cover. A riftweasel doesn't need to hold its breath while burrowed into a carcass.

Snap Neck

The riftweasel wrenches at the head of a Medium or smaller creature it has Grabbed or Restrained; the creature must attempt a DC 41 fortitude save.


Critical Success The creature is unaffected.

Success The creature takes 2d10 bludgeoning damage.

Failure The creature takes 4d10 bludgeoning damage and is Paralyzed for 1 minute.

Critical Failure The creature takes 8d10 bludgeoning damage and is permanently paralyzed.

Improved Grab

Riftweasels have long, thin tendrils along their snouts that function like whiskers in sensing movement; these grant riftweasels the precise tremorsense to pinpoint delicious grubs and other scavengers while they hide inside of larger corpses.

Sadistic Scavengers As a scavenger, the riftweasel is rather intelligent, though it also finds great delight in tormenting creatures. It won't hesitate to arrange victims in unpleasant tableaus, and particularly enjoys feeding on Paralyzed creatures, eating parts of the body that won't quickly kill. Once a victim dies, they enjoy using talking corpse to mock and interrogate their meals as they finish them. Those subjected to a vision of death by a rift weasel typically see themselves eaten and mocked after death by the cruel creature.