Ripnugget
Level 6Attacks
Abilities
When a graveknight is destroyed, its armor rebuilds its body over the course of -or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of .
The graveknight unleashes a 30-foot area of energy. Creatures in the area take 4d12 fire damage (DC 24 reflex save).
The graveknight can use this ability once every .
On a critical hit with a dogslicer, Ripnugget yanks bits of flesh from his victim as he rips the blade free. The target becomes Sickened 1 from the pain, and is Off-Guard as long as they remain sickened.
This curse affects anyone who wears a graveknight's armor for at least 1 hour.
Saving Throw DC 24 will save
Onset 1 hour
Stage 1 Doomed 1 and cannot remove the armor (1 day)
Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.
Effect: Graveknight's Curse
Ripnugget's mount is a giant gecko (HP 37; AC 19, Fort +11, Ref +8, Will +7) named Stickfoot.
The graveknight summons a supernatural mount as per Marvelous Mount, heightened to a level equal to half the graveknight's level.
Unlike phantom steed , the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).
If the steed is destroyed, the graveknight must wait 1 hour before using this ability aga
The graveknight has access to the critical specialization effects of any weapons it wields.
Graveknights are undead warriors granted unlife by a cursed suit of armor.