Rival Necromancer

Level 16
Creature· chaoticUncommonMediumLegacy
AC
36
HP
215
Speed
25 ft.
Perception
+28
Fort
+25
Ref
+25
Will
+30
Languages common, necril
Skills arcana +32, society +32, deception +28, diplomacy +28, intimidation +28, religion +28, stealth +26
Recall Knowledge DC 37 (society)

Attacks

Melee Dagger +25 (agile, finesse, magical, versatile-s), Damage 3d4+7 piercing
Melee Dagger +25 (agile, magical, thrown 10 ft., versatile-s), Damage 3d4+7 piercing

Abilities

Void Healing
Bolster Dead

Frequency once per turn

Requirements Your most recent action was to cast a non-cantrip necromancy spell


Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the rank of the spell cast until the beginning of the next turn.

Drain Bonded Item

Frequency once per day

Requirements The necromancer hasn't acted yet on this turn


Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.