Rumin Purgo
Level 11Creature· chaoticUniqueSmallLegacy
AC
31
HP
190
Speed
25 ft.
Perception
+17
Fort
+19
Ref
+21
Will
+19
Languages common, gnomish, kelish, necril
Senses low-light-vision
Skills thievery +23, arcana +22, crafting +22, deception +22, stealth +21, society +20
Recall Knowledge DC 38 (society)
Attacks
Melee Light Mace +22 (agile, finesse, shove), Damage 2d4+10 bludgeoning
Abilities
Evasion
If Rumin rolls a success on a Reflex save, he gets a critical success instead.
Susceptible to Mockery
A character can attempt to Feint or Demoralize Rumin by mocking the fact that he hasn't yet been turned into a vampire. On a success, in addition to the normal effects, Rumin becomes Sickened 1 (or Sickened 3 on a critical success), but on a critical failure he becomes enraged and gains a +1 status bonus to Strikes and damage rolls against foes for 1 minute, during which time he can't be mocked further.
Effect: Susceptible to Mockery (Critical Failure)
Sneak Attack
Rumin's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.