Rumindrol

Level 15
Creature· beastRareGargantuanRemaster
AC
37
HP
295
Speed
20 ft.
Perception
+28
Fort
+30
Ref
+26
Will
+23
Resistances poison 15, sonic 15
Weaknesses cold 10
Senses motion-sense 120 ft.
Skills athletics +30, deception +27, survival +25
Other Speeds burrow 60 ft.
Recall Knowledge DC 39 (nature)

Attacks

Melee Jaws +30 (reach 15 ft., unarmed), Damage 3d12+15 piercing
Melee Leg +30 (agile, reach 15 ft.), Damage 3d8+15 slashing
Melee Focused Resonance +30, Damage 3d10+15 sonic

Abilities

Motion Senseinteraction

A rumindrol can sense nearby motion through vibration and air movement.

Dreadful Resonance

60 feet. Each creature that enters or starts its turn in the emanation must succeed at a DC 36 fortitude save or become Enfeebled 1 (Enfeebled 2 on a critical failure) and take 3d8 sonic damage.

Enthralling Call

1 mile. Each non-rumindrol creature that enters or starts its turn within the emanation must succeed at a DC 26 will save or become Fascinated. The creature then becomes temporarily immune to this effect for 1 day (1 hour on a critical failure). Any creature fascinated in this way will attempt to find the source of the rumindrol's cry, mindlessly wandering towards it.

Entropic Cry

The rumindrol focuses its sonic emanations on a creature it's aware of within the area of its enthralling call aura. The target must attempt a DC 31 fortitude save.


Critical Success The creature becomes temporarily immune to Entropic Cry for 1 hour.

Success The target is Sickened 1.

Failure The target is Sickened 2.

Critical Failure The target is sickened 2, Enfeebled 1, and Stupefied 1.

Fast Swallow

Trigger The rumindrol Grabs a creature


Effect The rumindrol uses Swallow Whole.

Inexorable

The rumindrol recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.

Swallow Whole

Huge, (3d10+9)[bludgeoning], Rupture 30


Thrash◆◆

The rumindrol attempts individual Strikes against each creature in its reach. It can attempt up to one jaws Strike and any number of leg Strikes. Each attack counts toward the rumindrol's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.

Trample◆◆◆

Huge or smaller, leg, DC 36 reflex


Improved Grab

The elusive rumindrol, an apex predator of the Darklands, lives deep below the surface of Golarion. Capable of emitting siren-like calls that reverberate far and wide through the tunnel systems surrounding its lair, a rumindrol feasts on the giant subterranean worms drawn to its call—as well as shulns and other creatures that feed in the worms' wake—by building up sickening subsonic vibrations within its targets until they are unable to move.