Run-Down Efreet

Level 5
Creature· elementalRareLargeLegacy
AC
22
HP
75
Speed
25 ft.
Perception
+11
Fort
+12
Ref
+12
Will
+12
Immunities fire
Weaknesses cold 5
Languages common, pyric
Senses darkvision
Skills deception +15, intimidation +15, athletics +13, diplomacy +11, arcana +10, crafting +10, society +10
Other Speeds fly 25 ft.
Recall Knowledge DC 25 (nature)

Attacks

Melee Scimitar +14 (fire, forceful, reach 10 ft., sweep), Damage 1d6+6 slashing plus 2d6 fire
Melee Fist +14 (agile, magical, reach 10 ft., unarmed), Damage 1d4+6 bludgeoning plus 1d6 fire

Abilities

Constant Spellsinteraction
Burning Grasp

When the burned-out efreeti Grabs a creature, that creature takes 1d6 fire damage, then takes 1d6 fire damage at the end of each of its turns as long as it remains Grabbed.

Combat Grab

Requirements The burned-out efreeti has one hand free


Effect The burned-out efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is Grabbed in the efreeti's free hand.