Runaway Blueblood

Level 3
Creature· humanUncommonMediumRemaster
AC
18
HP
45
Speed
25 ft.
Perception
+7
Fort
+7
Ref
+10
Will
+9
Languages common
Skills society +11, deception +9, diplomacy +9
Recall Knowledge DC 20 (society)

Attacks

Melee Shortsword +10 (agile, finesse, versatile-s), Damage 1d6+5 piercing
Melee Fist +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Melee Dueling Pistol +10 (concealable, concussive, fatal-d10, reload 1 ft.), Damage 1d6+4 piercing

Abilities

"Courageous" Retreat

Requirements The runaway blueblood is adjacent to at least one enemy


Effect The runaway blueblood gains the Fleeing condition, gains a +5-foot status bonus to their Speed, and gains a +2 circumstance bonus to their AC against reactions triggered by their movement. The blueblood Strides. The effects last until the end of the blueblood's current turn.

Sneak Attack

The runaway blueblood deals an extra 1d6 damage to Off-Guard creatures.

Dissatisfied with their privileged upbringing, the runaway blueblood has left the life of luxury behind to forge a new path for themself.


These lone wolves have an aura of mystery, bravado, and swagger.