Rusalka

Level 12
Creature· aquaticMediumRemaster
AC
33
HP
230
Speed
25 ft.
Perception
+22
Fort
+21
Ref
+25
Will
+21
Resistances fire 10
Weaknesses cold-iron 15
Languages common, fey
Senses low-light-vision
Skills deception +25, stealth +25, performance +23, athletics +22, acrobatics +21, diplomacy +21, nature +21
Other Speeds swim 50 ft.
Recall Knowledge DC 30 (nature)

Attacks

Melee Tresses +24 (agile, finesse, reach 15 ft.), Damage 3d8+10 bludgeoning

Abilities

Constant Spellsinteraction
Blurred Form

A rusalka is Concealed while underwater.

Beckoning Call

The rusalka cries out a compelling invitation. Each non-fey creature within a 300-foot area must attempt a DC 27 will save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.


Success The creature is unaffected.

Failure The creature is Fascinated and must spend each of its a

Constrict

(2d8+10)[bludgeoning], DC 32 fortitude


Entangling Tresses

A rusalka can have up to eight creatures grabbed within their tresses at a time.

Flowing Hair

The rusalka attempts an athletics check against each Grabbed creature's Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses.

Shameful Touch

The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a DC 35 will save.


Critical Success The target is unaffected.

Success The target is Sickened 1.

Failure The creature is sickened 1 and Stunned 1.

Critical Failure The creature is sickened 1 and stunned 1, and it must use its first action on its next turn to Strike itself, automatically hitting.

Improved Grab

These androgynous, river-dwelling fey delight in manipulating the emotions of those unfortunate enough to fall into their grasp, using humiliation to break their victims' wills. Rusalkas enjoy keeping their broken toys nearby, both for continuing entertainment and to aid in the rusalkas' defense, as the shame their captives feel often drives them to become obsessively loyal to these fey.