Rust Ooze

Level 3
Creature· mindlessUncommonMediumLegacy
AC
11
HP
80
Speed
15 ft.
Perception
+6
Fort
+10
Ref
+3
Will
+6
Immunities critical-hits, precision, unconscious, visual
Resistances metal 5
Weaknesses electricity 5
Senses motion-sense 60 ft.
Skills athletics +9, stealth +5
Other Speeds swim 30 ft.
Recall Knowledge DC 20 (occultism)

Attacks

Melee Pseudopod +11 (unarmed), Damage 1d6+5 bludgeoning

Abilities

Motion Sense 60 feetinteraction

A rust ooze can sense nearby creatures through vibration and air or water movement.

Corrode Weapon

Trigger The rust ooze is hit with a metal weapon


Effect The rust ooze deals 2d6 acid damage to the item, ignoring its Hardness.

Metal Resistance

A rust ooze has resistance 5 to metal weapons.

Rust

When a rust ooze critically succeeds at a pseudopod Strike, it deals 2d6 acid damage to a metal item the target is wearing or holding, ignoring the item's Hardness. If a creature uses the Shield Block reaction with a metal shield against a rust ooze's pseudopod attack, the shield is automatically broken, but no other item is rusted.

Tetanus

An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

Saving Throw DC 14 fortitude

Onset 10 days

Stage 1 Clumsy 1 (1 week)

Stage 2 Clumsy 2 and can't speak (1 day)

Stage 3 Paralyzed with spasms (1 day)

Stage 4 death

Urban pollution breeds all kinds of new and interesting ooze creatures.

These reddish-brown globs wriggle through sewers and other waterways in search of iron pipes, metal trash, and other objects that rust.