Rusty Mae

Level 10
Creature· evilUniqueLargeLegacy
AC
30
HP
155
Speed
40 ft.
Perception
+22
Fort
+22
Ref
+16
Will
+19
Resistances physical 10
Languages aklo, common, diabolic, jotun
Senses darkvision
Skills religion +22, athletics +21, diplomacy +21, deception +19, stealth +19, acrobatics +17, intimidation +17
Recall Knowledge DC 37 (society)

Attacks

Melee Claw +23 (agile, magical, reach 10 ft., unarmed), Damage 2d8+13 slashing

Abilities

Coveninteraction

Rusty Mae adds Earthbind, Magic Passage, and Spellwrack to her coven's spells.


+1 Status to All Saves vs. Magic
Bonds of Iron◆◆

Once per day, Rusty Mae can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an Athletics check to against the target's Fortitude DC; if the target has a weakness to cold iron, Rusty Mae gains a +2 circumstance bonus to this check. Unlike a normal Grapple, Rusty Mae doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature , causing the cage t

Change Shape

Rusty Mae can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).


Rend

Claw


Rust

Rusty Mae's claws cause metal to rapidly rust and corrode. If she succeeds at a claws Strike or Disarm attempt, she deals 2d6 untyped damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness, in addition to the damage she deals to the target with her claws. If she hits an unattended metal item, the item takes 2d6 damage automatically. If a creature uses the Shield Block reaction with a metal shield against Rusty Mae's claw attack, the shield is a

Grab