Ruzadoya Swiftmane
Level 14Attacks
Abilities
A creature that Strikes Ruzadoya with a melee weapon must succeed at a DC 31 reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in Ruzadoya's space. A creature that hits Ruzadoya with an unarmed attack must succeed at a DC 31 reflex save or become Grabbed by Ruzadoya until the end of her next turn, it Escapes, or Ruzadoya moves, whichever comes first.
When Ruzadoya is destroyed, her armor rebuilds her body over the course of . If her body is destroyed before then, the process restarts.
Ruzadoya can only be permanently destroyed by obliterating her armor (such as with Disintegrate), transporting it to the Plane of Fire, or throwing it into the heart of a volcano.
30 feet.
When a creature in the aura uses a vitality spell or ability, Ruzadora automatically attempts to counteract it, with a counteract modifier.
This curse affects anyone who wears Ruzadoya's armor for at least 1 hour; Saving Throw DC 39 will
Onset 1 hour
Stage 1 Doomed 1 and can't remove the armor (1 day)
Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove the armor (1 day);
Stage 3 dies and transforms into the armor's graveknight.
On a critical hit with a melee weapon or unarmed attack, Ruzadoya's target is Immobilized for 1 round () and Clumsy 1 for as long as the immobilization lasts.
Any weapon or unarmed attack Ruzadoya uses gains the effects of the +1 greater striking and wounding weapon runes.
Medium or smaller, hoof, DC 31 reflex
The graveknight has access to the critical specialization effects of any weapons it wields.
Ruzadoya unleashes a 30-foot area of corruption. Creatures in the area take 8d12 void damage (DC 34 fortitude save).
Ruzadoya can use this ability once every .