Sabora Sharkosa

Level 7
Creature· aiuvarinUniqueMediumLegacy
AC
25
HP
120
Speed
30 ft.
Perception
+16
Fort
+15
Ref
+17
Will
+13
Languages common, elven, kelish, osiriani
Senses low-light-vision
Skills acrobatics +17, athletics +17, stealth +17, thievery +17, deception +15, diplomacy +15, society +11
Recall Knowledge DC 33 (society)

Attacks

Melee Knuckle Duster +16 (agile, free-hand, magical), Damage 2d4+10 bludgeoning
Melee Dueling Pistol +16 (concealable, concussive, fatal-d10, magical, reload 1 ft.), Damage 2d6+6 piercing

Abilities

Quickest Draw

Requirements Sharkosa is aware of at least one of her enemies and not Off-Guard

Trigger Sharkosa rolls for initiative


Effect Sharkosa makes two melee Strikes, or draws her pistol and makes a ranged Strike, against an enemy she is aware of.

Concussive Fist

A living creature hit by Sharkosa's knuckle duster must attempt a DC 23 fortitude save.


Critical Success The creature is immune to this ability for the next 24 hours.

Success The creature is unaffected.

Failure The creature is Confused for 1 round.

Critical Failure The creature is confused for 1 round and falls Prone.

Golden Bullets

Sharkosa's supernatural connection to gold allows her to alter the trajectory of her gold-cased bullets in flight. As long as her target is within 120 feet, Sharkosa gains a +1 circumstance bonus to ranged Strikes against targets with lesser cover and a +2 circumstance bonus to ranged Strikes against targets with standard or greater cover.

One-Two Punch◆◆

Sharkosa makes three melee Strikes with her knuckle duster . Each Strike counts against her multiple attack penalty as usual.

Reload Trick◆◆◆

Requirements No enemies are within 60 feet of Sharkosa and her dueling pistol is loaded

Frequency once per minute


Effect Sharkosa makes two dueling pistol Strikes, reloading after each shot.

Sneak Attack

Sharkosa deals an extra 2d6 precision damage to Off-Guard creatures.