Saboteur

Level 2
Creature· humanMediumRemaster
AC
17
HP
28
Speed
25 ft.
Perception
+8
Fort
+5
Ref
+9
Will
+8
Languages common
Skills stealth +9, thievery +9, acrobatics +7, deception +7, crafting +6, society +6, survival +6, athletics +5, diplomacy +5, intimidation +5
Recall Knowledge DC 16 (society)

Attacks

Melee Sap +7 (agile, nonlethal), Damage 1d6+3 bludgeoning
Melee Fist +9 (agile, finesse, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Hand Crossbow +9 (reload 1 ft.), Damage 1d6+2 piercing

Abilities

Snare Craftinginteraction

The saboteur can Craft snares and has the supplies to make up to two Caltrop Snares and up to two Hampering Snares.

Perception +10 to Find Traps
Reflex +11 and AC 19 vs. Traps
Sneak Attack

The saboteur deals an extra 1d6 precision damage to Off-Guard creatures.

Saboteurs excel at infiltration, using it to perform destructive acts.


Villains pursue selfish and cruel goals, trampling over anyone in their way.