Sacuishu

Level 9
Creature· aberrationUniqueSmallLegacy
AC
30
HP
80
Speed
0 ft.
Perception
+21
Fort
+16
Ref
+18
Will
+20
Languages aklo, common, diabolic, sakvroth
Senses darkvision
Skills acrobatics +19, religion +19, stealth +19, deception +17, intimidation +17
Other Speeds fly 50 ft.
Recall Knowledge DC 36 (occultism)

Attacks

Melee Shock +21 (electricity, magical), Damage 2d8+8 electricity

Abilities

Glow

20 feet. Sacuishu is naturally Invisible but glows with a sickly green light, casting bright light in the aura and making her visible.

Magic Immunity

Sacuishu is immune to all spells except Faerie Fire, Revealing Light, Force Barrage, and Quandary.

Feed on Magic

Requirement A creature who can cast spells is within 15 feet of Sacuishu


Effect Sacuishu feeds on the creature's magic. Sacuishu regains 2d8 healing Hit Points, and the target must attempt a DC 28 will save. The target is then temporarily immune for 1 hour.


Critical Success The target is unaffected.

Success The first time the target Casts a Spell before the start of the Sacuishu's next turn, the spell is disrupted unless the target succeeds at a DC 15 flat check.

Failure As suc

Go Dark

Sacuishu extinguishes her glow, becoming Invisible. She can end this effect with another use of this action. If she uses her shock attack while invisible, the arc of electricity lets any observer determine her location, making Sacuishu Hidden to observers only until she moves.