Sadistic Conductor
Level 4Hazard (Complex)HazardMediumLegacy
AC
0
HP
22
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+12
Recall Knowledge DC 19 (occultism)
Disable DC 18 performance to perform so well the conductor releases you from your instrument, banishing it voluntarily; DC 22 occultism (trained) or DC 22 religion (trained) to banish one instrument; or DC 25 thievery (trained) to sabotage one instrument; each instrument must be banished, sabotaged, or destroyed to disable the haunt
A phantom conductor appears with a flourish, causing spectral instruments with razor-like strings to appear in the hands of those present. As the conductor gestures for the performance to begin, creatures are compelled to play the instruments.