Saggorak Poltergeist

Level 12
Creature· evilRareMediumLegacy
AC
33
HP
180
Speed
0 ft.
Perception
+20
Fort
+18
Ref
+25
Will
+22
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages dwarven, necril
Senses darkvision
Skills acrobatics +25, stealth +25, intimidation +24
Other Speeds fly 30 ft.
Recall Knowledge DC 35 (occultism, religion)

Attacks

Melee Telekinetic Object +27 (magical, occult), Damage 4d12 untyped

Abilities

Site Boundinteraction

The Saggorak poltergeist cannot travel more than 120 feet from area F2 .

Natural Invisibility

A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.

Rejuvenation

When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Telekinetic Defense

Trigger A creature approaches within 10 feet of the poltergeist.


Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

Frighten

Requirement The poltergeist must be Invisible.


Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 33 will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute.

At the start of its next turn, the poltergeist becomes invisible again.

Telekinetic Storm◆◆

The poltergeist telekinetically throws numerous small and jagged chunks of stone rubble, either spreading them out among multiple foes or directing them at one target.

  • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30-foot area. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
  • When this effect has only o