Sahni Bride-Of-The-Sea

Level 7
Creature· amphibiousUniqueMediumLegacy
AC
24
HP
120
Speed
25 ft.
Perception
+15
Fort
+13
Ref
+14
Will
+18
Weaknesses cold-iron 10
Languages aklo, common, iblydan, necril
Senses darkvision
Skills diplomacy +16, stealth +16, acrobatics +14, occultism +14
Other Speeds swim 35 ft.
Recall Knowledge DC 33 (society)

Attacks

Melee Claw +16 (agile, magical, unarmed), Damage 2d10 + 4 slashing

Abilities

Coveninteraction

Sahni adds Acid Arrow, Mariner's Curse, and Water Walk to her coven's spells.

+1 Status to All Saves vs. Magic
Bride's Bargain

Sahni can make a bargain with a willing creature of sound mind. The creature gives away a special quality-such as its courage, beauty, or voice-or sacrifices a loved one in exchange for a boon or a promise from Sahni. As long as Sahni keeps her end of the bargain, the only way to restore a lost quality is to defeat Sahni or make another bargain for its return. Loved ones sacrificed for Sahni's bargain can't be restored except with Wish, Miracle, or similarly powerful magic.

Curse of Futility◆◆

Sahni gazes upon a creature, affecting it with an overwhelming sense that every action it takes is futile; that humiliating failure is their only possible future. The target attempts a DC 25 will save; the target doesn't need to be able to see Sahni.


Critical Success The target is unaffected and temporarily immune to Sahni's Curse of Futility for 24 hours.

Success The target is Stupefied 1 for 1 round and then temporarily immune for 1 hour.

Failure The target is Stupefied 2 for 1 minu

Scattered Coven

As a scattered coven, the Graveclaw grants Sahni the ability to cast the following spells as 3rd-rank occult spells, once per day each, without requiring help from her fellow coven members: Acid Arrow, Curse of Lost Time, Earthbind, Harm, Mimic Undead, Summon Construct, and Water Walk. If Sahni is the third hag they confront, the coven is broken and she lacks these coven spells.