Salamander
Level 7Creature· chaoticMediumLegacy
AC
26
HP
125
Speed
20 ft.
Perception
+15
Fort
+15
Ref
+16
Will
+13
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 10
Languages common, pyric
Senses darkvision
Skills athletics +17, crafting +15, intimidation +14, society +13, acrobatics +12, deception +12
Recall Knowledge DC 23 (nature)
Attacks
Melee Ranseur +18 (disarm, magical, reach 10 ft.), Damage 2d10+7 piercing
Melee Tail +17 (agile, reach 10 ft.), Damage 1d8+7 bludgeoning plus 1d6 fire
Abilities
Attack of Opportunity↺
Armor of Flames◆
The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 reflex save.
Constrict◆
(1d8+4)[bludgeoning,1d6 fire], DC 25 fortitude
Grab◆
Salamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss.
Fire elementals are destructive manifestations of the scorching Plane of Fire.