Sappil

Level 1
Creature· humanoidUniqueMediumRemaster
AC
16
HP
19
Speed
20 ft.
Perception
+3
Fort
+7
Ref
+4
Will
+5
Languages common, draconic, iblydan, vishkanyan
Senses low-light-vision
Skills arcana +6, athletics +6, society +6, diplomacy +3, intimidation +3
Recall Knowledge DC 25 (society)

Attacks

Melee Greatsword +6 (versatile-p), Damage 1d12+3 slashing

Abilities

Arcane Cascade

Requirements Sappil most recent action this turn was to Cast a Spell or make a Spellstrike


Effect While in this stance, Sappil's melee Strikes deal 1 extra force damage and gain the arcane trait, making them magical. When he enters Arcane Cascade and at the start of each of his turns while in the stance, if he's wielding a melee weapon in two hands, he gains 1 temporary HP.

Envenom

Frequency once per day


Effect Sappil applies vishkanyan venom (either his saliva or blood) to one weapon that he's holding.

Spellstrike◆◆

Sappil Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll and makes a melee Strike, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two actions for his multiple attack penalty, but he doesn't apply the penalty until after he's completed the Spellstrike. This grants the Strike the arcane and magical traits. After using Spellstrike, Sappil can't do so again for .

Vishkanyan Venom

Saving Throw DC 15 fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage (1 round)

Stage 2 1d4 poison damage and Off-Guard (1 round)

Stage 3 1d4 poison damage, off-guard, and a –5-foot penalty to Speed (1 round)