Sarcovalt

Level 5
Creature· fiendTinyRemaster
AC
21
HP
75
Speed
20 ft.
Perception
+13
Fort
+11
Ref
+15
Will
+10
Immunities disease, poison, sickened
Resistances acid 5, cold 5
Weaknesses holy 5
Languages chthonian, necril
Senses darkvision, lifesense 60 ft. (imprecise)
Skills acrobatics +13, stealth +13, athletics +12, intimidation +12
Other Speeds climb 20 ft., fly 40 ft.
Recall Knowledge DC 20 (religion)

Attacks

Melee Beak +15 (finesse, magical, reach), Damage 2d8+4 piercing plus 3 bleed

Abilities

+1 Status to All Saves vs. Death Effects
Aura of Blight

15 feet. The sarcovalt is surrounded by a miasma of infection. An enemy that enters or ends their turn in the aura must attempt a DC 19 fortitude save.


Success The creature is unaffected and becomes temporarily immune to the aura for 1 minute.

Failure Until the end of its next turn, the creature takes a –1 circumstance penalty to saves against disease effects.

Critical Failure Until the end of its next turn, the creature takes a –2 circumstance bonus against disease effects and is Enfe

Befouled Body

Any water the sarcovalt touches becomes diseased with filth fever.


Filth Fever (disease)

Saving Throw DC 23 fortitude

Onset

Stage 1 Sickened 1 (1 day)

Stage 2 Drained 1 (1 day)

Stage 3 Drained 2 (1 day)

Reactive Detach

Trigger The sarcovalt takes slashing damage from a creature while they have another creature Grabbed or Restrained


Effect The sarcovalt uses Detach Head. Their head keeps the other creature grabbed or restrained, and their body Steps. The sarcovalt gains resistance 5 to the triggering slashing damage.

Effect: Reactive Detach

Return to Sender

Trigger A creature escapes from being Grabbed or Restrained by the sarcovalt's detached head


Effect The sarcovalt's head returns to their body via the shortest possible path. Any creature in a straight line between the head and the body must succeed at a DC 21 reflex save or become Clumsy 1 for 1 round (Clumsy 2 on a critical failure). The sarcovalt Dismisses Detach Head.

Detach Head

Trigger The sarcovalt takes damage from a critical hit with a slashing weapon or has their head removed (such as by a vorpal weapon)


Effect The sarcovalt can survive decapitation and isn't killed if an effect that removes their head would kill them. Instead, the sarcovalt's head becomes detached from their body. The detached head has the same statistics as the body (except for the aura of blight) and gains the minion trait. The sarcovalt's body can issue a verbal command to the detached he

Malodorous Shriek◆◆

The sarcovalt screeches through their skull (detached or not), spraying whatever festering viscera remains in their head in a 20-foot cone. Each creature in the area takes 3d6 sonic 3d6 poison damage (DC 21 reflex save). The sarcovalt can't use this ability again for .

Individual sarcovalts have almost no personal identities and incredibly short-term memories.


There are few creatures throughout the multiverse more bizarrely revolting than the sarcovalt, a fiend with the body of a fly and the head of a fleshless vulture skull. While a creature barely 2 feet long might not seem threatening, sarcovalt swarms can overwhelm entire villages. Sarcovalts' heads almost seem to be wholly separate entities from their bodies and will vomit up whatever they capture in their beaks hours later as putrid, coagulated sludge.