Sarracenia's Ire
Level 5Hazard (Complex)HazardUniqueMediumRemaster
AC
23
HP
50
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+15
Will
+15
Stealth
+13
Recall Knowledge DC 30 (occultism)
Disable DC 22 nature (trained) to tame the primal energy, DC 24 religion (trained) to suppress the haunt, DC 25 diplomacy (trained) to console the dryad; three successes are required to disable the haunt.
The illusion shatters, revealing the grove to be a lifeless scar and the seemingly peaceful loggers to be crawling aimlessly about the clearing, consumed by rage and lashing out at anything that comes near.