Sarvel Ever-Hunger

Level 22
Creature· chaoticUniqueLargeLegacy
AC
48
HP
430
Speed
30 ft.
Perception
+39
Fort
+37
Ref
+34
Will
+36
Weaknesses cold-iron 15, holy 15
Languages chthonian, common, draconic, sakvroth
Senses darkvision
Skills religion +42, athletics +41, intimidation +40, survival +40, arcana +38
Recall Knowledge DC 54 (religion, society)

Attacks

Melee Spiked Gauntlet +41 (agile, magical, unholy), Damage 4d8+19 piercing plus 1d6 spirit
Melee Tentacle +41 (agile, magical, reach 20 ft., unarmed, unholy), Damage 4d8+19 slashing
Melee Jaws +41 (magical, unarmed, unholy), Damage 4d12+19 piercing

Abilities

Constant Spellsinteraction
Attack of Opportunity (Tentacle Only)

Tentacle only


Echoes of Aeons

At the start of Sarvel's turn, if he is dead, unconscious, or otherwise unable to act, his efforts in the unfinished extinction curse ritual pull on the power of an aeon orb .

The surge of power heals his body completely without causing the wounded condition, causes him to grow an additional tentacle, and attempts to counteract all detrimental effects on Sarvel as a 10th-rank effect with a .

An aeon orb used by Sarvel or the heroes is depleted and can't be used to power this ability.

Enraging Stench

30 feet. A creature that enters or begins their turn in the emanation must attempt a DC 45 fortitude save. On a failure, the creature is Sickened 2 and Confused for 1 round; on a critical failure, it can't target Sarvel with any Strikes or other effects from its confused condition.

While within the emanation, the creature takes a -2 penalty to saves to recover from the sickened condition.

A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. Sarve

Touch of Zevgavizeb

Sarvel begins combat with two tentacles. Each tentacle has 66 HP and is immune to area damage.

A creature can attempt to sever one of Sarvel's tentacles by specifically targeting it and dealing damage equal to the tentacle's Hit Points. A tentacle not completely severed returns to full HP at the end of any creature's turn.

For each tentacle he has, Sarvel gains an extra reaction at the start of his turn that can be used only for an Attack of Opportunity. If he has no tentacles, he can no lon

Constrict

(4d8+12)[bludgeoning] damage, DC 45 fortitude


Writhe Independently

Frequency once per round


Effect Sarvel makes one tentacle Strike with each tentacle he currently has (to a maximum of six Strikes), but he can't target a single creature with more than one Strike. Each attack counts toward his multiple attack penalty, but the penalty doesn't increase until all the attacks have been made.

Grab