Saurian Warmonger
Level 16Attacks
Abilities
The saurian warmonger bellows, evoking the power of the primordial world.
Non-dinosaur creatures within 30-foot area take 10d6 sonic damage (DC 34 fortitude save). On a failed save, a creature is also Slowed 2 for 1 round (Stunned on a critical failure).
The saurian can't use Boneshaking Roar again for .
A warmonger wields their mancatcher in one hand.
When the warmonger makes a successful mancatcher Strike, their target must succeed at a DC 34 reflex save or become Grabbed until the end of the warmonger's next turn.
Each time the creature fails an attempt to Escape the warmonger, it takes 2d6 piercing damage.
The saurian warmonger makes three Strikes: one Strike each with the weapons in their hands and one Strike with their tail. They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal.
After making a Three-Limbed Lunge, the warmonger is Off-Guard until the beginning of their next turn.
These saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves.
Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.