Scalding Mephit

Level 2
Creature· elementalRareSmallLegacy
AC
18
HP
28
Speed
20 ft.
Perception
+4
Fort
+10
Ref
+8
Will
+6
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 5
Languages pyric, thalassic
Senses darkvision
Skills acrobatics +8, intimidation +7
Other Speeds fly 25 ft., swim 25 ft.
Recall Knowledge DC 21 (nature)

Attacks

Melee Claw +9 (agile, finesse, unarmed), Damage 1d6+3 slashing

Abilities

Steam Visioninteraction

The steam mephit ignores the Concealed condition from mist and steam.

Fast Healing 2 (in boiling water or steam)
Boiling Rain◆◆

Frequency once per day


Effect The scalding mephit calls down a rain boiling water that surrounds them in a 10-foot area. Creatures in the area take (2d8+3)[fire|options:area-damage] damage (DC 18 reflex save), and small unattended flames (such as torches) are extinguished.

Breath Weapon◆◆

The scalding mephit spits a cloud of steam in a 15-foot area that deals 3d6 fire damage to each creature within the area (DC 18 reflex save).

The scalding mephit can't use Breath Weapon again for .

These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren't bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.