Scaling the Chain
Level 0Hazard (Complex)HazardLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+14
Recall Knowledge DC 14 (occultism)
Disable A PC that has ascended to the plane of light (DC 13 athletics check to Climb; on a critical failure, the PC falls 10 feet before being seized by a chain) can attempt a DC 18 thievery check to disrupt the plane or a DC 18 arcana, DC 18 occultism or DC 18 religion check to ritually disrupt the haunting. Each success reduces the haunt's actions by one. When the haunt has no more actions, it is disabled and the PCs all return to area B3 .
The PCs appear on a gigantic wall of hooked chains dangling in a gray swirling mist. The chains radiate life-chilling energy Cries of innocence and condemnation echo through the mist in Elven. A plane of light 10 feet above eddies and swirls as it dully reflects the PCs below, but the reflections warp and alter the PCs to have sallow complexions like the undead.