Scamp Flood
Level 6Creature· elementalUncommonGargantuanRemaster
AC
23
HP
90
Speed
20 ft.
Perception
+14
Fort
+11
Ref
+17
Will
+14
Immunities bleed, paralyzed, poison, sleep
Resistances acid 8, fire 8
Weaknesses area-damage 8, splash-damage 8, fire 8
Languages thalassic
Senses darkvision
Skills acrobatics +15, deception +13
Other Speeds fly 25 ft., swim 25 ft.
Recall Knowledge DC 24 (nature)
Abilities
Fast Healing (while underwater)
Troop Defenses
HP 90 (4 segments); Thresholds 60 (3 segments), 30 (2 segments)
Troop Movement
Acid Breath◆◆
The scamp flood breathes acid in a 15-foot cone that deals 3d6 acid damage to each creature within the area (DC 21 reflex save). The scamp flood can't use Acid Breath again for .
Drenching Claws◆
1 to 3
The scamp flood attacks with a flurry of tiny claws. Each enemy in a 5-foot emanation must attempt a DC 21 reflex save. The damage depends on the number of actions.
1 1d6 slashing 1d4 acid
2 (2d6+2)[slashing,2d4 acid|options:area-damage]
3 (2d6+4)[slashing,3d4 acid|options:area-damage]
In general, all elemental scamps are a bit mischievous, and equally as likely to gather in masses to wreak (often accidental) havoc.