Scamp Inferno

Level 6
Creature· elementalUncommonGargantuanRemaster
AC
23
HP
90
Speed
20 ft.
Perception
+14
Fort
+11
Ref
+17
Will
+14
Immunities fire, bleed, paralyzed, poison, sleep
Weaknesses area-damage 8, splash-damage 8, cold 8
Languages pyric
Senses darkvision
Skills acrobatics +15, deception +13
Other Speeds fly 25 ft.
Recall Knowledge DC 24 (nature)

Abilities

Smoke Visioninteraction

The scamp inferno ignores the Concealed condition from smoke.

Fast Healing (while touching fire)
Troop Defenses

HP 90 (4 segments); Thresholds 60 (3 segments), 30 (2 segments)

Troop Movement
Burning Bites

1 to 3


The scamp inferno attacks with a flurry of tiny teeth and flickering flames. Each enemy in a 5-foot emanation must attempt a DC 21 reflex save. The damage depends on the number of actions.

1 1d6 piercing 1d4 fire

2 (2d6+2)[piercing,2d4 fire|options:area-damage]

3 (2d6+4)[piercing,3d4 fire|options:area-damage]

Flame Breath◆◆

The scamp inferno breathes flames in a 15-foot cone that deals 3d6 fire damage to each creature within the area (DC 21 reflex save). Creatures that fail the save also take 1d6 persistent fire damage. The scamp inferno can't use Flame Breath again for .

Fire scamps are playful and excitable pranksters from the Plane of Fire that have little concept of moderation. When they gather into flocks, unintentional arson is the inevitable result.