Scamp Shrapnel

Level 6
Creature· elementalUncommonGargantuanRemaster
AC
23
HP
90
Speed
20 ft.
Perception
+14
Fort
+11
Ref
+17
Will
+14
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 8
Weaknesses area-damage 8, splash-damage 8
Languages talican
Senses darkvision
Skills acrobatics +15, deception +13
Other Speeds fly 25 ft.
Recall Knowledge DC 24 (nature)

Abilities

Fast Healing (while touching metal)
Troop Defenses

HP 90 (4 segments); Thresholds 60 (3 segments), 30 (2 segments)

Troop Movement
Metallic Claws

1 to 3


The scamp shrapnel attacks with a flurry of tiny claws. Each enemy in a 5-foot emanation must attempt a DC 21 reflex save. The damage depends on the number of actions.

1 1d6 slashing 1d4 bleed

2 (2d6+2)[slashing,2d4 bleed|options:area-damage]

3 (2d6+4)[slashing,3d4 bleed|options:area-damage]

Shrapnel Breath◆◆

The scamp shrapnel breathes shrapnel in a 15-foot cone that deals 3d6 slashing damage to each creature within the area (DC 21 reflex save). Creatures that fail the save also take 1d6 bleed damage.The scamp shrapnel can't use Shrapnel Breath again for .

In general, all elemental scamps are a bit mischievous, and equally as likely to gather in masses to wreak (often accidental) havoc.