Scamp Whirlwind

Level 6
Creature· airUncommonGargantuanRemaster
AC
23
HP
90
Speed
20 ft.
Perception
+14
Fort
+11
Ref
+17
Will
+14
Immunities bleed, paralyzed, poison, sleep
Weaknesses area-damage 8, splash-damage 8
Languages sussuran
Senses darkvision
Skills acrobatics +15, deception +13
Other Speeds burrow 20 ft., fly 40 ft.
Recall Knowledge DC 24 (nature)

Abilities

Fog Visioninteraction

The scamp whirlwind ignores the Concealed condition from fog.

Fast Healing (while in open air)
Troop Defenses

HP 90 (4 segments); Thresholds 60 (3 segments), 30 (2 segments)

Troop Movement
Sirocco Breath◆◆

The scamp whirlwind breathes in a 15-foot cone that deals 3d6 slashing damage to each creature within the area (DC 21 reflex save). Creatures that fail the save also get pushed back by 10 feet. The scamp whirlwind can't use Sirocco Breath again for .

Sonic Slams

1 to 3


The scamp whirlwind attacks with a flurry of tiny slams. Each enemy in a 5-foot emanation must attempt a DC 21 reflex save. The damage depends on the number of actions.

1 1d6 bludgeoning 1d4 sonic

2 (2d6+2)[bludgeoning,2d4 sonic|options:area-damage]

3 (2d6+4)[bludgeoning,3d4 sonic|options:area-damage]

In general, all elemental scamps are a bit mischievous, and equally as likely to gather in masses to wreak (often accidental) havoc.