Scarlet Triad Agent

Level 11
Creature· evilUniqueMediumLegacy
AC
32
HP
195
Speed
25 ft.
Perception
+21
Fort
+18
Ref
+24
Will
+21
Languages common, dwarven, sakvroth
Skills stealth +24, thievery +24, deception +23, acrobatics +22, athletics +19, nature +19, arcana +15
Recall Knowledge DC 38 (society)

Attacks

Melee Rapier +24 (deadly-d8, disarm, finesse, magical), Damage 2d6+8 piercing
Melee Blowgun +24 (agile, magical, nonlethal, reload 1 ft.), Damage 7 piercing

Abilities

Efficient Capture◆◆◆

Requirements The Scarlet Triad agent has manacles in hand and is adjacent to a creature.


Effect The Scarlet Triad agent attempts to bind the creature's wrists or ankles with the manacles. If they succeed at an attack roll with a against the target's AC, they apply the manacles.

Precise Debilitations

Trigger The Scarlet Triad agent's Strike hits an off-guard creature and deals damage.


Effect The Scarlet Triad agent applies one of the following debilitations to the creature, which lasts until the end of their next turn.

  • Brow Gash The target becomes Off-Guard.
  • Deep Cut The target takes an additional 2d6 precision damage from the Scarlet Triad agent's attacks.
  • Hamstring The target takes a –10-foot status penalty to its Speeds.
  • Low Blow The target becomes Enfeebled 1.

Ef

Sneak Attack

The scarlet triad agent deals an extra 3d6 precision damage to Off-Guard creatures.

Weapon Trick

When the Scarlet Triad agent critically succeeds at an attack roll against an Off-Guard creature, they apply the critical specialization effect for the weapon they are wielding.