Scarlet Triad Bruiser

Level 10
Creature· chaoticUniqueMediumLegacy
AC
30
HP
180
Speed
25 ft.
Perception
+19
Fort
+20
Ref
+17
Will
+19
Languages common
Skills athletics +21, acrobatics +19, stealth +19, intimidation +18
Recall Knowledge DC 37 (society)

Attacks

Melee Greatclub +22 (backswing, shove), Damage 2d10+1 bludgeoning
Melee Kick +21 (agile), Damage 1d8+11 bludgeoning
Melee Shortbow +21 (deadly-d10, reload 0 ft.), Damage 2d6+8 piercing

Abilities

Attack of Opportunity
Batter the Fallen

The Scarlet Triad Bruiser's kick Strikes deal 2d6 extra damage to Prone creatures.

Brutal Cleave

Trigger The bruiser's melee Strike kills a creature or knocks it Unconscious, and another foe is adjacent to that creature.


Effect The bruiser makes another melee Strike against the second foe at the same multiple attack penalty as the triggering Strike.

Efficient Capture◆◆◆

Requirements The bruiser has manacles in hand and is adjacent to a creature.


Effect The bruiser attempts to bind the creature's wrists or ankles with the manacles. They must succeed at an attack roll with a modifier against the target's AC.

Pummeling Flurry

Frequency once per turn


Effect The bruiser makes a greatclub Strike and a kick Strike. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses.