Scarlet Triad Sneak

Level 6
Creature· chaoticUncommonMediumLegacy
AC
25
HP
95
Speed
25 ft.
Perception
+12
Fort
+10
Ref
+14
Will
+12
Languages common
Skills stealth +16, acrobatics +14, thievery +14, deception +12, athletics +10, intimidation +10
Recall Knowledge DC 24 (society)

Attacks

Melee Rapier +17 (deadly-d8, disarm, finesse), Damage 1d6+5 piercing
Melee Dagger +16 (agile, finesse, versatile-s), Damage 1d4+4 piercing
Melee Dagger +16 (agile, thrown 10 ft., versatile-s), Damage 1d4+4 piercing

Abilities

Deny Advantage

The sneak isn't Off-Guard to Hidden, Undetected, or flanking creatures of 6th level or lower, or creatures of 6th level or lower using surprise attack.

Mobility

When the sneak takes a Stride action to move half their Speed or less, that movement does not trigger reactions.

Nimble Dodge

Requirement A sneak can't use this reaction while encumbered.

Trigger The sneak is hit by an attack made by a creature the sneak can see.


Effect The sneak gains a +2 circumstance bonus to their Armor Class against the triggering attack.

Efficient Capture◆◆◆

Requirements The sneak has manacles in hand and is adjacent to a creature.


Effect The sneak attempts to bind the creature's wrists or ankles with the manacles. If the sneak succeeds at an attack roll with a modifier against the target's AC, they apply the manacles.

Sneak Attack

The scarlet triad sneak deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

In the first round of combat, creatures that haven't acted yet are Off-Guard to the sneak.