Scorned Hound

Level 1
Creature· evilSmallLegacy
AC
15
HP
22
Speed
30 ft.
Perception
+7
Fort
+9
Ref
+7
Will
+5
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +7, acrobatics +5, stealth +5, survival +5
Recall Knowledge DC 15 (religion)

Attacks

Melee Jaws +9 (unarmed), Damage 1d6+2 piercing

Abilities

Sense Companion

A scorned hound knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.

Stench

15 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Betray the Pack

The hound's Strikes deal 1d4 additional damage to creatures that were once its owner, companion, fellow pet, family, household, or pack.

Scorned hounds rise from the most devoted dogs. They're incredibly possessive of their owners, allowing no living beings to approach and refusing to be parted.


Bonds of loyalty that endure beyond death reanimate pets to crawl from their graves within days of dying, returning to the side of their past owners, family, or pack. Unfortunately, death irrevocably changes a risen pet. They return as aggressive, predatory beasts, difficult to control and easy to anger. Even the most friendly and docile of pets becomes sadistic and violent in undeath—fixating first on those it views as competition for the attention of its owners. When a risen pet is jilted, rebuffed, or offended by its owner, it turns on them.