Sea Dragon (Adult, Spellcaster)

Level 12
Creature· amphibiousHugeRemaster
AC
32
HP
225
Speed
30 ft.
Perception
+21
Fort
+22
Ref
+25
Will
+20
Immunities paralyzed, sleep
Languages common, draconic, sussuran, thalassic
Senses darkvision, wavesense 60 ft. (imprecise)
Skills athletics +26, acrobatics +23, nature +22, intimidation +21, survival +20, deception +19, arcana +18, society +18, stealth +18
Other Speeds fly 100 ft., swim 50 ft.
Recall Knowledge DC 30 (arcana)

Attacks

Melee Jaws +26 (magical, reach 15 ft., unarmed), Damage 3d10+12 piercing
Melee Claw +26 (agile, magical, reach 10 ft., unarmed), Damage 3d8+12 slashing
Melee Tail +26 (magical, reach 25 ft.), Damage 3d8+12 bludgeoning

Abilities

Wavesense (Imprecise) 60 feetinteraction
Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Countered by Earth

If the sea dragon is targeted by a spell with the earth trait, Liquefy ends and they can't use it until the end of their next turn.

Fed by Metal

When a sea dragon is damaged by a spell or unarmed Strike of a creature with the metal trait, or a metallic weapon, the dragon's scales transform and grant them a +1 item bonus to AC until the start of their next turn.

Effect: Fed by Metal

Frightful Presence

90 feet. DC 30 will


Liquefy

Trigger The dragon takes fire damage


Effect The dragon turns momentarily into water while maintaining their shape. They gain fire resistance 15, including against the triggering effect, until the end of their next turn.

Vortex

40 feet. Water in the aura that's also in the same body of water as the dragon is difficult terrain for Swimming creatures which don't have the water trait.

Black Water Breath◆◆

The dragon shoots a ball of water that deals 13d6 bludgeoning damage in a 25-foot area within 50 feet (DC 32 reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Black Water Breath again for .

Greater Constrict

(3d8+6)[bludgeoning], DC 30 fortitude


Hyponatremia

A living creature that takes damage from the sea dragon's jaws Strike must succeed at a DC 32 fortitude save or become Sickened 1 as a surge of excess water floods its body.

Imperial sea dragons are associated with elemental water and oversee rain, storms, rivers, and oceans. They live adjacent to the civilizations of Tian Xia, ready to aid mortal affairs and prove their worth. For some sea dragons, providing assistance in matters of the weather and arcane knowledge is a duty. For others, it's a perk that leads to valuable tributes or delicious meals. Visiting petitioners are all too eager to provide, for it's said that when a sea dragon is pleased, the rain is gentle and plentiful. In contrast, when they're angered, the storm spares none from its fury.

Despite common Tian belief, civilization hardly lives at the mercy of the sea dragons, for most are subjects of kingdoms sworn to assist mortals. Most sea dragons are subjects of one of the four sea dragon kings, whose nation or united territories are based out in the Embaral Ocean, Ivory Sea, Okaiyo Ocean, and Songil Sea. Given the lack of native sea dragons on the Plane of Water, it's theorized that these kingdoms might be remnants of a mass exodus from the Boundless Sea. The sea dragon's own myths say their kings of old took oaths to escape persecution from the Elemental Lord Kelizandri. While it's uncertain if the Brackish Emperor yet seeks to exterminate the sea dragons, most uphold the sworn promise as part of their cultural heritage or in honor of their forebears.