Seldeg Bhedlis
Level 20Attacks
Abilities
Trigger An enemy within 15 feet damages Seldeg
Effect Seldeg puts an impertinent foe who dared harm him in their proper place. He commands the enemy to kneel in obedience. If they refuse, they must pay the price in pain and anguish. The triggering creature must choose one of the following options: the enemy kneels, dropping Prone as a free action, or the enemy refuses and takes 6d6 mental damage. In addition, Seldeg's Strikes against the triggering creature deal an additional 3 damage unti
Requirements You are wielding a shield.
You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.
When a graveknight is destroyed, their armor rebuilds their body over the course of days—or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating their armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
30 feet.
When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of .
Seldeg Bheldis unleashes a 30-foot area of energy. Creatures in the area take 11d12 fire damage with a DC 39 reflex.
Seldeg can use this ability once every rounds.
This curse affects anyone who wears a graveknight's armor for at least 1 hour
Saving Throw DC 39 will save
Onset 1 hour
Stage 1 Doomed 1 and can't remove armor (1 day)
Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)
Stage 3 dies and transforms into the Seldeg.
HP 155; AC 42, Fort +32, Ref +28, Will +29
Seldeg summons a supernatural mount, as Marvelous Mount (rank 10). Unlike marvelous mount , the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the Seldeg's Hit Points (rounded down).
If the steed is destroyed, Seldeg must wait 1 hour before using this ability again.
Any weapon or unarmed attack Seldeg uses gains the effects of the +1 greater striking and greater flaming runes .
Frequency once per round
Effect Seldeg switches the fates of two creatures within 500 feet. The two creatures teleport into each other's spaces. Each creature then attempts a DC 39 will save.
Critical Success The target becomes temporarily immune to Swap Fates for 24 hours.
Success The target takes 3d6 mental damage.
Failure The target takes 6d6 mental damage and is Stunned 1.
Critical Failure The target takes 12d6 mental damage and is Stunned 4.
At the start of each of Seldeg's turns, he gains two additional reactions he can use only to perform a Shield Block.
Seldeg has access to the critical specialization effects of any weapon he wields.