Seldeg Bheldis

Level 17
Creature· evilUniqueMediumLegacy
AC
41
HP
390
Speed
25 ft.
Perception
+26
Fort
+32
Ref
+29
Will
+26
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Languages chthonian, common, diabolic, kelish, necril, orcish, osiriani
Senses darkvision
Skills athletics +33, diplomacy +30, intimidation +30, society +30, religion +28
Recall Knowledge DC 46 (religion)

Attacks

Melee Greater Flaming Longsword +33 (fire, magical, versatile-p), Damage 3d8+17 slashing plus 2d10 fire
Melee Fist +34 (agile, finesse, fire, magical, unarmed), Damage 2d8+17 bludgeoning plus 2d10 fire
Melee Flaming Javelin +30 (fire, magical, thrown 30 ft.), Damage 3d6+17 piercing plus 2d10 fire

Abilities

Attack of Opportunity
Iron Command

Trigger An enemy within 15 feet damages Seldeg


Effect Seldeg puts an impertinent foe who dared harm him in their proper place. He commands the enemy to kneel in obedience. If they refuse, they must pay the price in pain and anguish. The triggering creature must choose one of the following options: the enemy kneels, dropping Prone as a free action, or the enemy refuses and takes 5d6 mental damage. In addition, Seldeg's Strikes against the triggering creature deal an additional 3 damage unt

Rejuvenation

When a graveknight is destroyed, its armor rebuilds its body over the course of -or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Sacrilegious Aura

30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of .

Shield Block
Void Healing
Devastating Blast◆◆

Seldeg unleashes a 30-foot area of fire. Creatures in the area take 9d12 fire damage (DC 35 reflex). Seldeg can use this ability once every .

Graveknight's Curse

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

Saving Throw DC 35 will save


Onset 1 hour

Stage 1 Doomed 1 and cannot remove the armor (1 day)

Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Effect: Graveknight's Curse

Phantom Steed◆◆◆

HP 130; AC 39, Fort +28, Ref +25, Will +22


Seldeg summons a supernatural mount as per Marvelous Mount (8th level). Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 levels lower than Seldeg's, and the steed has one-third of Seldeg's Hit Points (rounded down). If the steed is destroyed, Seldeg must wait 1 hour before using this ability again.

Ruinous Weapons

Any weapon or unarmed attack Seldeg uses gains the effects of the +1 greater striking and greater flaming runes.

Unyielding Block

At the start of each of Seldeg's turns, he gains two additional reactions he can use only to perform a Shield Block.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.