Sepid

Level 14
Creature· divLargeRemaster
AC
34
HP
350
Speed
35 ft.
Perception
+24
Fort
+28
Ref
+23
Will
+20
Weaknesses cold-iron 10, holy 10
Languages common, daemonic
Senses greater-darkvision
Skills athletics +28, intimidation +26, acrobatics +23, stealth +23, deception +22, arcana +20, religion +20
Recall Knowledge DC 32 (religion)

Attacks

Melee Falchion +30 (forceful, magical, sweep, unholy), Damage 2d10+16 slashing plus 1d6 mental
Melee Claw +28 (agile, magical, unarmed, unholy), Damage 3d6+16 slashing plus 1d6 mental

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Blatant Liar

While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take 4d8 mental damage.

Deflecting Lie

Trigger A creature hits the sepid with a ranged Strike or a ranged spell attack roll


Effect The sepid lies in an attempt to divert the attack. They roll a deception check against the triggering creature's Perception DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success.

Reactive Strike

A sepid gains an extra reaction each round that they can use only to make a Reactive Strike.

Rain of Debris◆◆

The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot area, dealing 10d6 bludgeoning 5d6 spirit. Each creature in the area other than the sepid must attempt a DC 31 reflex saving throw.

The sepid can't use Rain of Debris again for .

Sepids are the brutal warlords of the divs, delighting in violence against mortals and their own particular flavor of vengeance. Inveterate liars, sepids can't help but spout the most outrageous lies, and their form and nature represent the power of falsehoods to snowball into violence that can cost countless lives. Among mortals, they rally troops to incite rebellion, war, and other form of carnage, savoring mortals who slaughter each other. These giant beings usually stand around 13 feet tall; they wade through battlefields seeking out heroes and generals, rejoicing maniacally as they cut their foes down.


Some fiends want to tear down the multiverse; others dedicate themselves to creating chaos and carnage, or to rule over realms with an iron fist. Divs strive toward a different, if equally reprehensible, goal-they seek to thwart and ruin the schemes and works of mortal beings.

Long ago, divs were once genies bound to serve ancient mortal empires lost to the passage of eons. In the beginning, these genies were masters of creation, working alongside gracious mortal partners to create works of subtle design and powerful magical potential. What started as a collaboration with mortals soon morphed into abuse, disrespect, and even slavery and bondage. Eventually, these genies rebelled, but in doing so, they came under the sway of a nihilistic demigod known as Ahriman. Their new master twisted their form and granted them the power to avenge themselves upon their mortal overlords, leading to the birth of the first divs.

Since that first wave of corruption, new divs arise from the spirits of the most wicked and hateful genies who die on the Material Plane, or those truly betrayed by mortals and overcome through their desire for vengeance. Upon such a death, instead of returning to the Elemental Planes, these genies' spirits are trapped in the dread orbit of Abaddon, where Ahriman reshapes them as divs and hoists them back to the world to wreak vengeance upon mortals.