Sepoko

Level 11
Creature· amphibiousUniqueMediumLegacy
AC
31
HP
200
Speed
20 ft.
Perception
+22
Fort
+21
Ref
+18
Will
+24
Languages boggard
Senses darkvision
Skills deception +23, athletics +21, intimidation +21, religion +20, stealth +20, survival +20
Other Speeds swim 25 ft.
Recall Knowledge DC 38 (society)

Attacks

Melee Mace +22 (magical, shove), Damage 1d6 cold plus 2d6+8 bludgeoning
Melee Tongue +21 (reach 10 ft.)

Abilities

Divine Font (Harm)

Through your deity's blessing, you gain additional spells that channel either the life force called vitality energy or its counterforce, void energy. When you prepare your spells each day, you can prepare additional Heal or Harm spells, depending on your deity. Once you choose, you can't change your choice short of an ethical shift or divine intervention.

Harmful Font You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these

Inveigled

Sepoko has been inveigled by the naga Ngara. This effect can be removed with Dispel Magic (6th rank; counteract DC 31).

Swamp Stride

A boggard cultist ignores difficult terrain caused by swamp terrain features.

Terrifying Croak

The boggard warden unleashes a terrifying croak. Any non-boggard within 30-foot area becomes Frightened 1 unless they succeed at a DC 30 will save.

Those who critically succeed are temporarily immune for 1 minute.

Tongue Grab

If the boggard warden hits a creature with its tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 27 and dealing at least 14 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.