Serpentfolk Cultist

Level 7
Creature· evilRareMediumLegacy
AC
25
HP
100
Speed
25 ft.
Perception
+15
Fort
+13
Ref
+14
Will
+17
Resistances poison 10
Languages aklo, common, sakvroth
Senses darkvision, scent 30 ft. (imprecise)
Skills religion +17, deception +16, occultism +15, intimidation +14, arcana +13, athletics +13, crafting +13, society +13
Recall Knowledge DC 28 (society)

Attacks

Melee Fangs +16 (finesse), Damage 2d8+8 piercing
Melee Dagger +17 (agile, finesse, magical, versatile-s), Damage 2d4+8 piercing

Abilities

Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
+4 Status to Will Saves vs. Mental
Raise Serpent◆◆◆

Frequency once per day


Effect The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot area. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a Skeletal Giant or up to three Medium creatures as Skeletal Champions; the equipment and attacks might be different depending on the corpses' possessions.

These skeletons have the minion trait and are under the bone prophet's control

Serpentfolk Venom

Saving Throw DC 25 fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Enfeebled 1 (1 round)

Stage 2 2d4 poison damage and enfeebled 1 (1 round)

Sneak Attack

The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.

The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by Ydersius all fall under the dominion of these priests. Bone prophets often raise fallen aapophs as skeletons.