Serpentfolk Granitescale

Level 6
Creature· evilUncommonMediumLegacy
AC
24
HP
120
Speed
25 ft.
Perception
+13
Fort
+17
Ref
+14
Will
+12
Resistances poison 8
Languages aklo, common
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +15, acrobatics +13, intimidation +13
Recall Knowledge DC 24 (society)

Attacks

Melee Longspear +17 (reach), Damage 2d8+6 piercing
Melee Fangs +17, Damage 2d8+6 piercing
Melee Javelin +16, Damage 2d6+4 piercing

Abilities

Telepathy 100 feetinteraction
+2 Status to Will vs. Mental
Attack of Opportunity
Chipping Scales

Frequency once per day

Trigger The granitescale takes piercing or slashing damage


Effect The granitescale twists to take the blow on their hardest scales, which they shed to reduce the incoming force. The granitescale reduces the damage by 10, but their AC is reduced by 2 for 1 day, when the shed scales regrow.

Rattling Spear

Requirements The granitescale's last action was a successful spear Strike


Effect The granitescale rattles the base of their spear, attempting an Intimidation check to all enemies within 30-foot area (compare the granitescale's Intimidation check result to the targets' Will DCs individually).

Serpentfolk Venom

Saving Throw DC 22 fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Enfeebled 1 (1 round)

Stage 2 2d4 poison damage and enfeebled 1 (1 round)

Many burly aapoph serpentfolk bear minor mutations. Granitescales have bulky frames covered in hard, speckled gray plates. These scales offer additional protection but shed when struck with too much force. As granitescales regrow lost scales quickly, they make effective long-term sentinels and vanguards for guerilla tactics. Granitescales like to carve their shed scales into small chips and attach them as rattles to the ends of their spears. Many an unsuspecting victim has heard the shaking hiss of a granitescale's rattle too late.


Ancient and cunning, the once mighty serpentfolk have suffered numerous setbacks and indignities since the decapitation of their god, Ydersius, millennia ago. Scattered in isolated pockets, the reptilian humanoids constantly scheme their return to glory. Though many serpentfolk labor to restore Ydersius and reclaim power through him, others pursue different avenues to greatness, such as by mastering uncanny magic or practicing spycraft to take down enemy organizations from the inside.