Serraleth (7-8)

Level 9
Creature· chaoticUniqueMediumLegacy
AC
27
HP
160
Speed
40 ft.
Perception
+18
Fort
+18
Ref
+21
Will
+16
Weaknesses cold-iron 6, holy 6
Languages chthonian, common, draconic, empyrean
Senses darkvision, scent 60 ft. (imprecise)
Skills athletics +19, intimidation +18, survival +18, acrobatics +17, nature +16
Recall Knowledge DC 36 (religion)

Attacks

Melee Jaws +21 (magical, unarmed, unholy), Damage 2d10+9 piercing plus 1d6 spirit
Melee Claw +21 (agile, magical, unarmed, unholy), Damage 2d6+9 slashing plus 1d6 spirit

Abilities

Constant Spellsinteraction
Disobedience Vulnerability

The first time each round an attempt to Command an Animal fails within 60 feet of Serraleth, she takes 5d6 mental damage (11d6 mental if Serraleth failed the attempt).

Predatory Aura

30 feet. An animal or beast entering or starting its turn in the emanation must succeed at a DC 28 will save or become Frightened 1 (frightened 2 on a critical failure). Frightened animals within the emanation can't attack Serraleth. A creature that succeeds at a saving throw against predatory aura is immune for 24 hours.

Incite Ferocity

Serraleth focuses her corruption on an animal or beast it can see within 30 feet. The creature must succeed at a DC 28 will save or become Confused for . The confused creature can't attack Serraleth. A creature that succeeds at its saving throw is temporarily immune to Incite Ferocity for 24 hours.

Wear Pelt◆◆

Serraleth dons the pelt of an adjacent dead animal, transforming into its lookalike. She becomes the same size and gains the same Speeds as the target animal. Serraleth loses her claw and jaws unarmed Strikes and gains the types of melee Strikes of the animal whose pelt she wears. The Strike deals damage equal to her jaws Strike or, if the Strike has the agile trait, her claw Strike. Either way, the damage type changes to match the new unarmed attack. While Serraleth wears a pelt, half of physic

Rorus, sometimes called hunter demons, are brutal fiends that arise from the souls of mortals who mutilated animal corpses. As demons, these individuals don animal pelts, then infiltrate packs or herds to corrupt entire swaths of animals, turning their victims bloodthirsty and feral.