Seugathi Guard

Level 6
Creature· aberrationUncommonLargeLegacy
AC
23
HP
75
Speed
25 ft.
Perception
+14
Fort
+14
Ref
+17
Will
+12
Immunities mental, poison
Resistances bludgeoning 5
Languages aklo, sakvroth
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills acrobatics +15, intimidation +15, stealth +13, crafting +12, occultism +12, survival +10
Recall Knowledge DC 24 (occultism)

Attacks

Melee Bite +17 (agile, finesse), Damage 2d6+5 piercing
Melee Longsword +14 (reach 10 ft., versatile-p), Damage 1d8+5 piercing

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Command Confusion

Trigger A creature fails its save against the seugathi's mindfog aura


Effect The seugathi determines who the Confused creature attacks for that round, instead of the target being randomly determined by the GM.

If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.

Mindfog Aura

20 feet. A creature that starts its turn in the aura must succeed at a DC 21 will save or become Confused for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.

Envenom Weapon

The seugathi applies their seugathi venom to one weapon they wield.

Magic Item Mastery

A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.

Seugathi Venom

Saving Throw DC 21 fortitude


Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Stupefied 1 (1 round)

Stage 2 2d6 poison damage and Deafened and Stupefied 2 (1 round)

The most common seugathis spawned by neothelids are seugathi servants. Their masters equip them with tools useful in their tasks (often a wand and a weapon), and they rarely value other material things beyond their usefulness in completing their imprinted mission.


The wicked, alien Neothelids impregnate themselves through ritualistic magic to produce wormlike servitor creatures called seugathis. These creatures spawn with a strong psychic drive to complete some task on behalf of the neothelids' far-reaching plans. These directives are diverse, strange, and usually cruel toward humanoid life.