Seugathi Reality Warper

Level 9
Creature· aberrationUncommonLargeLegacy
AC
27
HP
120
Speed
25 ft.
Perception
+17
Fort
+18
Ref
+21
Will
+15
Immunities mental, poison
Resistances bludgeoning 10
Languages aklo, sakvroth
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills deception +20, acrobatics +19, arcana +19, crafting +19, occultism +19, stealth +19, intimidation +18, nature +17
Recall Knowledge DC 28 (occultism)

Attacks

Melee Bite +19 (agile, finesse), Damage 2d6+8 piercing plus 1d10 spirit
Melee Battle Axe +18 (magical, reach 10 ft., sweep), Damage 1d8+8 bludgeoning plus 1d10 spirit

Abilities

Tremorsense 30 feetinteraction
Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Command Confusion

Trigger A creature fails its save against the seugathi's mindfog aura


Effect The seugathi determines who the Confused creature attacks for that round, instead of the target being randomly determined by the GM.

If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 25 will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.

Mindfog Aura

20 feet. A creature that starts its turn in the aura must succeed at a DC 25 will save or become Confused for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.

Envenom Weapon

The seugathi applies their seugathi venom to one weapon they wield.

Magic Item Mastery

A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.

Seugathi Venom

Saving Throw DC 25 fortitude


Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Stupefied 1 (1 round)

Stage 2 2d6 poison damage and Deafened and Stupefied 2 (1 round)

Warp Reality◆◆◆

The seugathi bends reality in their choice of a 10-foot area or a 60-foot area, altering the terrain of the area. The terrain becomes a different type of terrain (such as aquatic, arctic, or desert) and becomes normal or difficult terrain, as the seugathi chooses. Structures, general geographic features, and creatures in the area aren't transformed, but creatures in the area take 5d6 spirit damage (DC 28 fortitude save) as reality tries to bend them along with the terrain.

Though changes to th

Seugathi reality warpers create and destroy inhospitable environments on a small scale by manipulating the forces of raw chaos. A neothelid might spawn such a seugathi to create habitats for unique slaves or guests, or to destroy the ecosystem of a troublesome species. Darklands scholars refer to reality warpers as veterans in the seugathi ranks, but they're more accurately compared to aggressive landscape architects.


The wicked, alien Neothelids impregnate themselves through ritualistic magic to produce wormlike servitor creatures called seugathis. These creatures spawn with a strong psychic drive to complete some task on behalf of the neothelids' far-reaching plans. These directives are diverse, strange, and usually cruel toward humanoid life.