Sewer Ooze

Level 1
Creature· mindlessMediumRemaster
AC
8
HP
40
Speed
10 ft.
Perception
+3
Fort
+9
Ref
+1
Will
+3
Immunities acid, critical-hits, precision, unconscious, visual, bleed
Senses motion-sense 60 ft.
Skills stealth +1
Recall Knowledge DC 15 (occultism)

Attacks

Melee Pseudopod +9 (unarmed), Damage 1d6+1 bludgeoning plus 1d4 acid

Abilities

Motion Sense 60 feetinteraction

A sewer ooze can sense nearby motion through vibration and air movement.

Filth Wave

Frequency once per minute


Effect The sewer ooze unleashes a wave of filth, covering all creatures in a 20-foot area. Each creature in the area must succeed at a DC 17 reflex save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone).

A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

Effect: Filth Wave

These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.