Sewer Ooze (BB)

Level 1
Creature· mindlessMediumRemaster
AC
8
HP
40
Speed
10 ft.
Perception
+3
Fort
+9
Ref
+1
Will
+3
Immunities acid, critical-hits, unconscious
Senses motion-sense 60 ft.
Skills stealth +1
Recall Knowledge DC 15 (occultism)

Attacks

Melee Pseudopod +9 (unarmed), Damage 1d6+1 bludgeoning plus 1d4 acid

Abilities

Motion Sense 60 feetinteraction

A sewer ooze can sense nearby motion through vibration and air movement, allowing it to fight as well as if it could see. However, a sewer ooze can't see, so effects that depend on vision or seeing don't work on it.

Filth Wave

The sewer ooze unleashes a wave of filth, covering all creatures within 20-foot area of itself. Each creature in the area must succeed at a DC 17 reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls over and gains the Prone condition). A creature can Interact to clean someone off. This decreases the Speed penalty to -5 feet after 1 action, or to no penalty after 2 actions. After using Filth Wave, the ooze can't use

These amorphous masses of sewage and detritus make their way through filthy culverts beneath cities. Some grow to enormous sizes and have insatiable appetites.