Sezelrian Warg

Level 5
Creature· beastUniqueLargeLegacy
AC
23
HP
70
Speed
40 ft.
Perception
+14
Fort
+13
Ref
+15
Will
+10
Immunities fire
Weaknesses cold 5
Languages common, orcish
Senses darkvision, scent 30 ft. (imprecise)
Skills acrobatics +13, athletics +13, stealth +13, survival +12, deception +11, intimidation +11
Recall Knowledge DC 30 (nature)

Attacks

Melee Jaws +15 (fire, unarmed), Damage 1d10+6 piercing plus 1d6 fire

Abilities

Avenging Bite

Trigger A creature within the reach of the Sezelrian warg's jaws attacks one of the warg's allies


Effect The Sezelrian warg makes a jaws Strike against the triggering creature.

Buck

DC 21 reflex

Breath Weapon◆◆

The Sezelrian warg breathes a cloud of smoky fire in a 15-foot area that deals 5d8 fire damage (DC 23 reflex save). The Sezelrian warg cannot use Breath Weapon for .

Pack Attack

The Sezelrian warg's Strikes deal 1d6 extra damage to creatures within the reach of at least two of the warg's allies.

Knockdown

Winter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are big enough to easily serve as mounts for orcs and hobgoblins-provided the winter wolf is willing, of course. Like wargs, winter wolves hunt in packs, but unlike their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons.


The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and other violent humanoids.