Shackles Pirate Crew
Level 5Abilities
Requirements The crew's previous action was a Scurvy Strike that dealt damage to at least one enemy
Effect The crew uses their weapons to knock the weapons out of their enemies' hands. The crew attempts a single Athletics check to , comparing the result to the Reflex DC of each creature that was damaged by the required Scurvy Strike. If the result is a critical failure, the crew gets a failure instead.
1 to 3
Frequency once per round
Effect The crew strikes with belaying pins, hooks, and cutlasses at enemies in a 5-foot emanation (DC 19 reflex save). The damage depends on the number of actions.
1 1d6 bludgeoning
2 (2d6+4)[bludgeoning]
3 (3d6+6)[bludgeoning]
The fleets of ships sent by the Free Captains of the Shackles have proven invaluable to Andoran's efforts to break the Hespereth blockade, all while acting as a consistent thorn in the side of Cheliax by conducting regular raids to plunder its settlements along the southern coast. Pirate crews will sometimes get rowdy when their ship docks and start drunken bar brawls.