Shadebound Pixie Guard

Level 6
Creature· feySmallRemaster
AC
25
HP
95
Speed
15 ft.
Perception
+14
Fort
+11
Ref
+17
Will
+15
Weaknesses cold-iron 5
Languages common, fey
Senses low-light-vision
Skills acrobatics +15, stealth +15, athletics +13, deception +12, nature +12
Other Speeds fly 45 ft.
Recall Knowledge DC 22 (nature)

Attacks

Melee Rapier +17 (deadly-d8, finesse), Damage 1d6+6 piercing
Melee Longbow +15 (deadly-d10, reload 0 ft., volley 20 ft.), Damage 1d8+6 piercing

Abilities

+1 Status to All Saves vs. Magic
Sneak Attack

The pixie deals an additional 1d6 precision damage to Off-Guard creatures.

Sprinkle Pixie Dust

The pixie sprinkles pixie dust onto one of their arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's DC 24 Will save. On a critical hit, the target gets a result one degree worse than it rolled.

  • Confusion (emotion, mental) (DC 24 will) The target suffers the effects of a 4th-rank confusion spell.
  • Shadow Shroud (darkness, incapacitation) (D
Warden's Protection

The pixie deals an additional 1d6 damage to any creature trespassing in the Gloaming Arbor.

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. They take great pride in their skill at archery, even when not using their arrows to deliver magical ailments. They often practice by shooting drops of dew or severing vines and hairs. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking.


Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.